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The Basics of Backgammon Tactics – Part 2

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As we dicussed in the last article, Backgammon is a game of skill and good luck. The aim is to move your chips safely around the game board to your inner board while at the same time your opposition shifts their chips toward their home board in the opposing direction. With competing player pieces heading in opposite directions there is bound to be conflict and the requirement for particular strategies at particular times. Here are the last two Backgammon strategies to round out your game.

The Priming Game Plan

If the purpose of the blocking strategy is to hamper the opponents ability to move their chips, the Priming Game plan is to completely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a bad position if he/she ever attempts to escape the wall. The trap of the prime can be established anyplace between point 2 and point eleven in your game board. After you have successfully built the prime to prevent the activity of your competitor, your competitor does not even get a chance to roll the dice, and you move your chips and toss the dice again. You’ll be a winner for sure.

The Back Game Technique

The aims of the Back Game plan and the Blocking Game technique are very similar – to harm your competitor’s positions in hope to improve your chances of winning, however the Back Game tactic relies on seperate tactics to do that. The Back Game tactic is frequently employed when you’re far behind your opponent. To participate in Backgammon with this technique, you need to control 2 or more points in table, and to hit a blot late in the game. This technique is more complex than others to play in Backgammon because it needs careful movement of your checkers and how the checkers are moved is partially the result of the dice roll.