Archive for December 23rd, 2015

The Essential Basics of Backgammon Game Plans – Part 2

As we have dicussed in the previous article, Backgammon is a game of talent and good luck. The goal is to move your chips safely around the board to your inside board while at the same time your opponent moves their chips toward their inner board in the opposing direction. With opposing player pieces shifting in opposing directions there is going to be conflict and the need for specific strategies at particular times. Here are the 2 final Backgammon tactics to complete your game.

The Priming Game Plan

If the purpose of the blocking plan is to hamper the opponents ability to shift their checkers, the Priming Game plan is to completely block any movement of the opposing player by building a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or end up in a damaged position if he ever attempts to leave the wall. The trap of the prime can be setup anywhere between point 2 and point eleven in your half of the board. As soon as you’ve successfully constructed the prime to stop the movement of the competitor, the competitor does not even get to toss the dice, that means you shift your pieces and roll the dice yet again. You will be a winner for sure.

The Back Game Tactic

The objectives of the Back Game plan and the Blocking Game plan are similar – to hurt your competitor’s positions with hope to improve your chances of winning, however the Back Game plan relies on different techniques to achieve that. The Back Game plan is often utilized when you are far behind your competitor. To compete in Backgammon with this plan, you need to hold two or more points in table, and to hit a blot (a single checker) late in the game. This tactic is more difficult than others to use in Backgammon seeing as it requires careful movement of your pieces and how the chips are moved is partially the outcome of the dice toss.