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The Essential Facts of Backgammon Game Plans – Part 2

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As we dicussed in the last article, Backgammon is a casino game of ability and pure luck. The aim is to move your checkers safely around the board to your inner board and at the same time your opposing player shifts their pieces toward their inner board in the opposing direction. With competing player chips moving in opposite directions there is going to be conflict and the need for specific tactics at specific times. Here are the last 2 Backgammon tactics to round out your game.

The Priming Game Tactic

If the goal of the blocking plan is to slow down the opponent to shift their chips, the Priming Game tactic is to completely stop any movement of the opponent by assembling a prime – ideally 6 points in a row. The opponent’s pieces will either get hit, or result a bad position if she ever tries to escape the wall. The ambush of the prime can be setup anyplace between point 2 and point eleven in your half of the board. As soon as you have successfully built the prime to prevent the activity of your competitor, the opponent does not even get a chance to roll the dice, that means you move your checkers and roll the dice yet again. You’ll win the game for sure.

The Back Game Strategy

The aims of the Back Game tactic and the Blocking Game technique are very similar – to harm your opponent’s positions with hope to better your odds of succeeding, however the Back Game plan relies on seperate tactics to do that. The Back Game strategy is commonly used when you are far behind your competitor. To compete in Backgammon with this tactic, you need to control 2 or more points in table, and to hit a blot late in the game. This technique is more difficult than others to employ in Backgammon because it requires careful movement of your chips and how the pieces are moved is partially the result of the dice roll.