Archive for December 20th, 2016

Backgammon – Three General Plans

[ English ]

In exceptionally general terms, there are three fundamental tactics used. You want to be agile enough to hop between techniques quickly as the action of the match unfolds.

The Blockade

This comprises of building a 6-deep wall of pieces, or at a minimum as deep as you are able to achieve, to lock in your competitor’s checkers that are located on your 1-point. This is judged to be the most suitable strategy at the start of the game. You can create the wall anyplace inbetween your 11-point and your two-point and then move it into your home board as the game progresses.

The Blitz

This is composed of locking your home board as quickly as possible while keeping your challenger on the bar. For example, if your competitor rolls an early two and moves one checker from your one-point to your 3-point and you then roll a five-five, you will be able to play 6/1 6/1 8/3 8/3. Your opposer is then in big-time calamity due to the fact that they have 2 pieces on the bar and you have closed half your inside board!

The Backgame

This course of action is where you have two or higher checkers in your opponent’s home board. (An anchor spot is a position occupied by at a minimum two of your pieces.) It must be employed when you are extremely behind as it much improves your chances. The best places for anchor spots are close to your opponent’s smaller points and also on adjoining points or with one point separating them. Timing is integral for an effectual backgame: after all, there is no reason having two nice anchors and a solid wall in your own home board if you are then required to dismantle this right away, while your challenger is getting their checkers home, because you do not have any other extra pieces to shift! In this case, it is more tolerable to have pieces on the bar so that you can maintain your position up until your opposer provides you a chance to hit, so it will be a great idea to try and get your challenger to hit them in this case!