Archive for April 7th, 2017

The Basics of Backgammon Game Plans – Part 2

As we have dicussed in the previous article, Backgammon is a game of talent and luck. The aim is to shift your pieces carefully around the game board to your inside board and at the same time your opposing player shifts their chips toward their inside board in the opposing direction. With opposing player chips moving in opposite directions there is going to be conflict and the requirement for specific strategies at particular times. Here are the two final Backgammon plans to finish off your game.

The Priming Game Plan

If the goal of the blocking tactic is to slow down the opponent to move his pieces, the Priming Game strategy is to absolutely block any movement of the opponent by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get bumped, or end up in a battered position if she at all attempts to leave the wall. The trap of the prime can be established anyplace between point two and point 11 in your board. Once you’ve successfully assembled the prime to prevent the activity of the opponent, the opponent doesn’t even get a chance to roll the dice, that means you shift your chips and toss the dice yet again. You’ll be a winner for sure.

The Back Game Plan

The goals of the Back Game tactic and the Blocking Game tactic are similar – to hinder your competitor’s positions with hope to improve your odds of winning, but the Back Game plan relies on different tactics to do that. The Back Game strategy is commonly employed when you are far behind your competitor. To play Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This technique is more difficult than others to use in Backgammon because it requires careful movement of your chips and how the checkers are relocated is partially the result of the dice toss.