Archive for May 14th, 2017

Backgammon – 3 Basic Schemes

[ English ]

In exceptionally general terms, there are 3 general game plans employed. You want to be able to hop between tactics almost instantly as the action of the game unfolds.

The Blockade

This comprises of creating a 6-deep wall of pieces, or at a minimum as deep as you are able to manage, to lock in the competitor’s pieces that are located on your 1-point. This is judged to be the most adequate tactic at the start of the game. You can assemble the wall anyplace within your 11-point and your 2-point and then shuffle it into your home board as the match continues.

The Blitz

This is comprised of locking your home board as quickly as possible while keeping your opponent on the bar. For example, if your opposer tosses an early 2 and moves one checker from your 1-point to your three-point and you then toss a 5-5, you can play 6/1 six/one eight/three 8/3. Your opposer is now in serious calamity since they have 2 checkers on the bar and you have locked half your inner board!

The Backgame

This strategy is where you have 2 or higher pieces in your opponent’s inner board. (An anchor spot is a point occupied by at a minimum two of your pieces.) It should be used when you are decidedly behind as it much improves your opportunities. The best locations for anchors are towards your opponent’s lower points and also on abutting points or with a single point separating them. Timing is critical for a powerful backgame: besides, there is no point having 2 nice anchors and a solid wall in your own home board if you are then required to break down this right away, while your opposer is getting their checkers home, owing to the fact that you do not have any other spare pieces to shift! In this case, it is more tolerable to have pieces on the bar so that you can preserve your position up till your opposer provides you an opportunity to hit, so it may be an excellent idea to try and get your opposer to get them in this case!