Archive for July, 2018

Backgammon – 3 Main Techniques

In astonishingly simple terms, there are 3 chief game plans employed. You want to be agile enough to switch techniques instantly as the course of the match unfolds.

The Blockade

This is comprised of assembling a 6-thick wall of checkers, or at a minimum as thick as you can manage, to lock in your competitor’s pieces that are located on your 1-point. This is considered to be the most suitable tactic at the begining of the game. You can assemble the wall anywhere inbetween your 11-point and your two-point and then move it into your home board as the match progresses.

The Blitz

This involves closing your home board as quickly as as you can while keeping your challenger on the bar. e.g., if your opponent rolls an early two and shifts one piece from your 1-point to your three-point and you then toss a five-five, you will be able to play 6/1 six/one eight/three 8/3. Your opponent is then in big-time difficulty because they have two checkers on the bar and you have locked half your inside board!

The Backgame

This plan is where you have two or higher anchors in your competitor’s inner board. (An anchor spot is a position filled by at a minimum two of your pieces.) It should be played when you are significantly behind as it greatly improves your circumstances. The best locations for anchors are towards your competitor’s lower points and also on adjacent points or with a single point separating them. Timing is critical for an effective backgame: after all, there is no reason having 2 nice anchors and a complete wall in your own home board if you are then required to dismantle this straight away, while your opposer is getting their pieces home, taking into account that you do not have any other spare checkers to move! In this case, it is more favorable to have checkers on the bar so that you might preserve your position until your competitor provides you a chance to hit, so it can be a good idea to try and get your competitor to get them in this situation!

 

Backgammon – Three Basic Plans

In very general terms, there are 3 chief tactics employed. You want to be agile enough to switch strategies quickly as the course of the match unfolds.

The Blockade

This involves creating a 6-thick wall of checkers, or at least as thick as you can manage, to block in the opponent’s pieces that are on your 1-point. This is considered to be the most suitable course of action at the start of the game. You can build the wall anywhere inbetween your 11-point and your two-point and then shift it into your home board as the game advances.

The Blitz

This is comprised of locking your home board as fast as as you can while keeping your opponent on the bar. i.e., if your challenger tosses an early two and moves one piece from your 1-point to your 3-point and you then toss a five-five, you can play six/one 6/1 8/3 eight/three. Your competitor is then in big-time dire straits taking into account that they have two pieces on the bar and you have locked half your home board!

The Backgame

This tactic is where you have two or more pieces in your competitor’s inner board. (An anchor is a position occupied by at least two of your checkers.) It should be played when you are significantly behind as this plan greatly improves your circumstances. The strongest places for anchor spots are towards your opponent’s smaller points and either on abutting points or with one point in between. Timing is critical for a competent backgame: besides, there’s no reason having two nice anchors and a complete wall in your own inner board if you are then forced to break up this straight away, while your challenger is moving their checkers home, considering that you do not have any other extra checkers to shift! In this situation, it’s more favorable to have pieces on the bar so that you can maintain your position up until your opposer gives you a chance to hit, so it will be a great idea to attempt and get your challenger to get them in this case!

 

The Essential Facts of Backgammon Tactics – Part 1

[ English ]

The goal of a Backgammon match is to shift your chips around the Backgammon board and bear them off the game board faster than your challenger who works harder to attempt the same buthowever they move in the opposite direction. Succeeding in a game of Backgammon needsrequires both tactics and fortune. How far you will be able to move your checkers is left to the numbers from tossing a pair of dice, and just how you shift your checkers are decided on by your overall playing techniques. Enthusiasts use a few tactics in the different parts of a game dependent on your positions and opponent’s.

The Running Game Technique

The goal of the Running Game tactic is to lure all your pieces into your inner board and pull them off as quick as you can. This plan focuses on the speed of shifting your pieces with absolutely no efforts to hit or stop your competitor’s chips. The best scenario to use this technique is when you believe you can shift your own checkers a lot faster than the opponent does: when 1) you have a fewer checkers on the board; 2) all your checkers have past your competitor’s chips; or 3) the opposing player doesn’t employ the hitting or blocking tactic.

The Blocking Game Technique

The primary aim of the blocking strategy, by the title, is to stop your competitor’s checkers, temporarily, not worrying about shifting your chips quickly. Once you have created the blockage for your competitor’s movement with a couple of checkers, you can shift your other chips rapidly from the game board. You should also have a clear strategy when to back off and shift the pieces that you employed for the blockade. The game becomes interesting when your opponent uses the same blocking tactic.