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Backgammon – 3 Main Techniques

In extraordinarily general terms, there are 3 chief plans used. You must be agile enough to hop between game plans instantly as the course of the game unfolds.

The Blockade

This comprises of assembling a 6-deep wall of pieces, or at a minimum as deep as you are able to achieve, to block in the competitor’s checkers that are located on your 1-point. This is judged to be the most adequate strategy at the begining of the game. You can build the wall anywhere between your eleven-point and your 2-point and then shift it into your home board as the game progresses.

The Blitz

This is composed of locking your home board as quick as as you can while keeping your challenger on the bar. For example, if your opponent rolls an early 2 and moves one checker from your one-point to your 3-point and you then roll a 5-5, you can play six/one six/one eight/three eight/three. Your opposer is then in big-time trouble since they have 2 checkers on the bar and you have locked half your inner board!

The Backgame

This plan is where you have 2 or more anchors in your competitor’s home board. (An anchor is a position occupied by at least 2 of your checkers.) It would be employed when you are extremely behind as this action greatly improves your opportunities. The best places for anchor spots are close to your competitor’s smaller points and either on abutting points or with a single point in between. Timing is crucial for a competent backgame: besides, there is no point having 2 nice anchor spots and a solid wall in your own inner board if you are then forced to break down this right away, while your opponent is getting their pieces home, owing to the fact that you do not have other spare checkers to move! In this situation, it is better to have checkers on the bar so that you can maintain your position until your opposer provides you a chance to hit, so it may be an excellent idea to attempt and get your challenger to get them in this situation!