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The Essential Basics of Backgammon Game Plans – Part Two

As we have dicussed in the last article, Backgammon is a casino game of skill and luck. The aim is to shift your pieces carefully around the board to your inner board while at the same time your opposing player moves their checkers toward their inner board in the opposite direction. With competing player pieces shifting in opposing directions there is going to be conflict and the requirement for specific techniques at particular times. Here are the two final Backgammon techniques to finish off your game.

The Priming Game Plan

If the purpose of the blocking strategy is to slow down the opponent to move his pieces, the Priming Game tactic is to completely barricade any movement of the opposing player by building a prime – ideally 6 points in a row. The competitor’s pieces will either get bumped, or end up in a bad position if he/she at all attempts to leave the wall. The trap of the prime can be built anyplace between point two and point 11 in your half of the board. After you’ve successfully assembled the prime to stop the activity of the competitor, your competitor doesn’t even get to toss the dice, and you move your pieces and toss the dice again. You’ll win the game for sure.

The Back Game Strategy

The objectives of the Back Game technique and the Blocking Game tactic are similar – to harm your competitor’s positions in hope to improve your chances of succeeding, but the Back Game plan relies on different tactics to achieve that. The Back Game strategy is frequently employed when you’re far behind your opponent. To compete in Backgammon with this plan, you need to control two or more points in table, and to hit a blot late in the game. This plan is more complex than others to use in Backgammon seeing as it needs careful movement of your checkers and how the checkers are moved is partly the outcome of the dice roll.