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The Basics of Backgammon Tactics – Part 2

As we dicussed in the previous article, Backgammon is a casino game of skill and luck. The aim is to shift your chips carefully around the board to your inner board while at the same time your opponent moves their checkers toward their inner board in the opposing direction. With competing player checkers shifting in opposing directions there is going to be conflict and the need for specific techniques at specific times. Here are the last 2 Backgammon strategies to finish off your game.

The Priming Game Plan

If the goal of the blocking tactic is to slow down the opponent to move her checkers, the Priming Game plan is to absolutely block any movement of the opposing player by assembling a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or end up in a bad position if she at all tries to leave the wall. The trap of the prime can be established anywhere between point two and point 11 in your game board. Once you’ve successfully built the prime to stop the movement of the opponent, your competitor does not even get a chance to toss the dice, that means you shift your chips and toss the dice again. You’ll be a winner for sure.

The Back Game Plan

The aims of the Back Game technique and the Blocking Game plan are very similar – to harm your competitor’s positions in hope to boost your odds of succeeding, however the Back Game tactic uses different tactics to do that. The Back Game tactic is commonly employed when you are far behind your opponent. To participate in Backgammon with this tactic, you have to control two or more points in table, and to hit a blot (a single piece) late in the game. This plan is more difficult than others to use in Backgammon seeing as it requires careful movement of your checkers and how the checkers are relocated is partially the result of the dice roll.