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The Basics of Backgammon Game Plans – Part Two

As we dicussed in the previous article, Backgammon is a game of skill and good luck. The goal is to move your checkers carefully around the board to your home board while at the same time your opponent shifts their chips toward their inner board in the opposite direction. With competing player chips moving in opposing directions there is bound to be conflict and the requirement for particular tactics at particular times. Here are the last two Backgammon plans to round out your game.

The Priming Game Strategy

If the purpose of the blocking strategy is to slow down the opponent to move her checkers, the Priming Game tactic is to absolutely block any movement of the opponent by creating a prime – ideally 6 points in a row. The competitor’s pieces will either get hit, or result a damaged position if he/she ever tries to escape the wall. The ambush of the prime can be setup anyplace between point 2 and point eleven in your board. Once you have successfully assembled the prime to block the activity of the competitor, your opponent doesn’t even get to toss the dice, and you move your pieces and roll the dice yet again. You’ll be a winner for sure.

The Back Game Technique

The aims of the Back Game strategy and the Blocking Game plan are very similar – to hinder your competitor’s positions with hope to boost your chances of succeeding, however the Back Game strategy uses different techniques to do that. The Back Game plan is often utilized when you’re far behind your competitor. To participate in Backgammon with this plan, you have to control two or more points in table, and to hit a blot late in the game. This plan is more complex than others to employ in Backgammon seeing as it requires careful movement of your checkers and how the chips are moved is partly the outcome of the dice roll.