Archive for June 27th, 2021

Backgammon – Three Main Schemes

In exceptionally simple terms, there are 3 main game plans used. You need to be able to switch techniques instantly as the action of the game unfolds.

The Blockade

This is composed of creating a 6-deep wall of pieces, or at a minimum as thick as you are able to achieve, to barricade in your competitor’s pieces that are on your 1-point. This is deemed to be the most adequate strategy at the begining of the match. You can create the wall anyplace between your eleven-point and your 2-point and then shift it into your home board as the match advances.

The Blitz

This involves closing your home board as quickly as as you can while keeping your challenger on the bar. i.e., if your opposer rolls an early 2 and shifts one checker from your one-point to your 3-point and you then toss a 5-5, you are able to play 6/1 6/1 eight/three 8/3. Your challenger is then in serious trouble because they have 2 checkers on the bar and you have locked half your inside board!

The Backgame

This course of action is where you have two or more pieces in your opponent’s inner board. (An anchor spot is a point occupied by at a minimum two of your pieces.) It would be used when you are extremely behind as it greatly improves your circumstances. The better places for anchors are towards your competitor’s lower points and either on adjoining points or with a single point in between. Timing is essential for a powerful backgame: at the end of the day, there is no point having 2 nice anchor spots and a complete wall in your own home board if you are then forced to break down this right away, while your opponent is moving their pieces home, owing to the fact that you do not have any other extra checkers to move! In this case, it’s more favorable to have checkers on the bar so that you might preserve your position up till your challenger gives you an opportunity to hit, so it can be a great idea to attempt and get your opponent to get them in this case!