Archive for September 18th, 2021

The Essential Basics of Backgammon Game Plans – Part Two

As we have dicussed in the last article, Backgammon is a casino game of skill and pure luck. The aim is to move your chips safely around the game board to your inner board and at the same time your opposition shifts their checkers toward their home board in the opposite direction. With opposing player checkers heading in opposite directions there is going to be conflict and the requirement for specific tactics at specific instances. Here are the two final Backgammon tactics to round out your game.

The Priming Game Tactic

If the aim of the blocking tactic is to hamper the opponents ability to move their checkers, the Priming Game plan is to completely stop any activity of the opponent by building a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or end up in a battered position if he ever attempts to escape the wall. The trap of the prime can be established anywhere between point two and point eleven in your half of the board. After you’ve successfully assembled the prime to stop the movement of the competitor, your competitor does not even get to roll the dice, that means you shift your checkers and roll the dice again. You’ll win the game for sure.

The Back Game Plan

The goals of the Back Game strategy and the Blocking Game strategy are similar – to harm your competitor’s positions with hope to boost your chances of winning, but the Back Game technique utilizes different tactics to achieve that. The Back Game technique is often utilized when you’re far behind your competitor. To compete in Backgammon with this strategy, you have to control 2 or more points in table, and to hit a blot (a single checker) late in the game. This plan is more difficult than others to use in Backgammon seeing as it requires careful movement of your pieces and how the pieces are relocated is partly the outcome of the dice roll.