Archive for February 21st, 2022

Backgammon – 3 General Plans

In astonishingly simple terms, there are three basic game plans used. You need to be able to switch game plans instantly as the action of the game unfolds.

The Blockade

This comprises of building a 6-deep wall of pieces, or at a minimum as deep as you might manage, to block in your opponent’s pieces that are located on your 1-point. This is deemed to be the most adequate procedure at the start of the match. You can create the wall anyplace between your eleven-point and your two-point and then move it into your home board as the match continues.

The Blitz

This involves locking your home board as quick as as you can while keeping your challenger on the bar. i.e., if your opponent tosses an early 2 and moves one piece from your 1-point to your three-point and you then toss a five-five, you can play 6/1 6/1 eight/three 8/3. Your opponent is now in serious difficulty due to the fact that they have two pieces on the bar and you have locked half your inside board!

The Backgame

This strategy is where you have 2 or higher checkers in your competitor’s home board. (An anchor spot is a point filled by at least 2 of your checkers.) It should be used when you are extremely behind as it much improves your opportunities. The better locations for anchor spots are near your opponent’s smaller points and also on abutting points or with one point separating them. Timing is important for an effectual backgame: at the end of the day, there’s no point having two nice anchors and a complete wall in your own inner board if you are then required to break down this right away, while your opposer is getting their pieces home, because you don’t have any other additional checkers to move! In this case, it is better to have checkers on the bar so that you are able to preserve your position up till your challenger provides you a chance to hit, so it will be a wonderful idea to attempt and get your competitor to get them in this situation!