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The Essential Facts of Backgammon Tactics – Part 2

As we dicussed in the previous article, Backgammon is a game of talent and pure luck. The aim is to shift your chips safely around the game board to your inside board and at the same time your opposing player shifts their pieces toward their inside board in the opposing direction. With opposing player pieces shifting in opposite directions there is bound to be conflict and the requirement for particular techniques at specific instances. Here are the 2 final Backgammon plans to round out your game.

The Priming Game Plan

If the goal of the blocking plan is to hamper the opponents ability to shift his pieces, the Priming Game strategy is to completely stop any activity of the opponent by constructing a prime – ideally 6 points in a row. The opponent’s checkers will either get bumped, or result a bad position if he/she at all attempts to escape the wall. The trap of the prime can be setup anyplace between point two and point 11 in your half of the board. Once you’ve successfully constructed the prime to prevent the activity of the competitor, your competitor doesn’t even get to roll the dice, that means you move your checkers and toss the dice again. You will win the game for sure.

The Back Game Technique

The aims of the Back Game strategy and the Blocking Game strategy are very similar – to hinder your opponent’s positions in hope to better your odds of winning, but the Back Game strategy relies on alternate tactics to achieve that. The Back Game tactic is commonly used when you are far behind your competitor. To compete in Backgammon with this plan, you need to hold 2 or more points in table, and to hit a blot late in the game. This strategy is more complex than others to play in Backgammon because it requires careful movement of your checkers and how the chips are relocated is partly the outcome of the dice toss.