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The Essential Facts of Backgammon Tactics – Part 2

As we dicussed in the previous article, Backgammon is a casino game of ability and pure luck. The goal is to move your pieces carefully around the board to your home board and at the same time your opponent moves their pieces toward their inner board in the opposite direction. With competing player checkers moving in opposing directions there is going to be conflict and the requirement for particular strategies at particular instances. Here are the last 2 Backgammon plans to round out your game.

The Priming Game Plan

If the purpose of the blocking strategy is to hamper the opponents ability to move their checkers, the Priming Game tactic is to absolutely stop any movement of the opposing player by creating a prime – ideally 6 points in a row. The competitor’s checkers will either get hit, or result a battered position if he ever attempts to escape the wall. The ambush of the prime can be established anywhere between point 2 and point 11 in your half of the board. After you’ve successfully built the prime to prevent the movement of your competitor, the competitor does not even get a chance to toss the dice, and you shift your checkers and toss the dice yet again. You’ll win the game for sure.

The Back Game Technique

The aims of the Back Game plan and the Blocking Game tactic are very similar – to harm your competitor’s positions with hope to improve your chances of succeeding, but the Back Game technique uses seperate techniques to do that. The Back Game technique is often employed when you’re far behind your competitor. To participate in Backgammon with this plan, you need to control 2 or more points in table, and to hit a blot (a single piece) late in the game. This plan is more challenging than others to play in Backgammon seeing as it needs careful movement of your chips and how the checkers are relocated is partially the result of the dice toss.

 

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